With the release of X and Y already under our collective belts, your dedicated admins have been discussing the logistics of the new pokemon, the new type, and the new features that the 6th generation has introduced. Since it's already November, we figured we should go ahead and give some news regarding it:
HOMAHGERD NEW POKEMON!
ALL new species of pokemon introduced (aside from Legendaries and non-released pokemon) will be available. Unfortunately, Nintendo has not yet released an official Pokedex, detailing any possible changes in all 718 current pokemon's movesets. As you know, our profile Admin has to have access to any and all moves a certain pokemon can learn to keep in check. So, while we will be allowing any and all 6th gen pokemon aside Legends and whatnot, we will not be allowing them just yet. Not until we have access to a 6th gen full national pokedex. Mewtwo, brace yourself for all the fennekins and sylveons.)
FFFFFFFFFNEW TYPE!
Like with Johto's appearance, this gen has changed some typings with the introduction of the Fairy Type. We will of course acknowledge this, and any character that calls for a change (Gardevoir, Marill, etc.) will be allowed, and enforced after a period of time. Fairy moves will be permissible to edit into one of these qualifying characters, i.e. any pokemon that can learn a new 6th gen move. These will, of course, have to be reviewed and re-accepted by the profile admin. No other kind of editing will be allowed for already accepted characters.
Fairy types will also be resistant to the Virus.
BUHNEW REGION!
While we do know a sufficient amount of information about Kalos itself, we are keeping Kalos areas off limits for new teams to start.
MEGA-EVOLUTIONSFDBSURGVBKA!
While a part of canon and a now very poignant part of gameplay, we will be barring mega evolutions from rp. As they require a trainer, a very rare bracelet and a pokemon holding a certain, also rare stone, it's too cumbersome to allow into mainstream rp. Besides, as this is a different kind of atmosphere, the mega evolution could be triggered almost constantly, putting that character at an OP state, hindering our balance. So, while we acknowledge their existence, Mega Evolutions simply aren't necessary or functional here.
EDIT!
After some discussion, we are also allowing hidden abilities on all role playable pokemon. With hidden abilities now available in horde encounters and the Friend Safari, we feel it's now appropriate to release them here.
In order to have a hidden ability on your character, you must also have a spare Mutator ticket.
Note: it will not be appropriate to edit an existing character's ability.
Any arguments toward the opposite of these rules is encouraged, as we're always eager to hear from you guys.
Any questions can also be placed here, and we'll do our best to answer them.
Uxie, could you also edit these new rules into our rules thread? Thank you.
Last edited by Lugia on Fri Nov 08, 2013 4:18 pm; edited 1 time in total