A quick question regarding two ghost type moves...
Namely Curse, which is the move that when a ghost type uses it, the user loses half the hp and puts a curse on the enemy, where they lose 1/4 hp each turn...
Basically, how would that come into play in real life? Would it be like a real curse as we see in movies, where the user is plagued by spirits? As when the pokemon battle goes on in game, a black spike gets shoved into the enemy. Would it be the same thing? Imaginary spikes being impaled on the pokemon, and being able to feel every inch of that? Would it be possible to have the recipient of Curse hallucinate ghosts driving said spikes into it?
And how long would that last anyways? In game it is until end of battle, but in RP? a day, a few hours? Until the battle is over?
Same goes for Spite. It lowers PP, but how would that work in the real world/the RP? Would it get the pokemon tired/raise fatigue? The bulbapedia simply states that it gives the enemy a grudge, preventing it from using the move more than a few times, but that isn't very...clear...
Namely Curse, which is the move that when a ghost type uses it, the user loses half the hp and puts a curse on the enemy, where they lose 1/4 hp each turn...
Basically, how would that come into play in real life? Would it be like a real curse as we see in movies, where the user is plagued by spirits? As when the pokemon battle goes on in game, a black spike gets shoved into the enemy. Would it be the same thing? Imaginary spikes being impaled on the pokemon, and being able to feel every inch of that? Would it be possible to have the recipient of Curse hallucinate ghosts driving said spikes into it?
And how long would that last anyways? In game it is until end of battle, but in RP? a day, a few hours? Until the battle is over?
Same goes for Spite. It lowers PP, but how would that work in the real world/the RP? Would it get the pokemon tired/raise fatigue? The bulbapedia simply states that it gives the enemy a grudge, preventing it from using the move more than a few times, but that isn't very...clear...
Last edited by Tryvex on Mon Apr 01, 2013 7:40 pm; edited 1 time in total